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The Toby Foliage Engine

Simple yet elegantly complex, introducing the Toby Foliage Engine (TTFE) - the innovative single-pivot vegetation system that attempts to simulate multiple pivots per mesh, similar to Pivot Painter.

The Toby Foliage Engine (TTFE) shaders provide a comprehensive solution for achieving realistic wind and plant shading. Its seamless integration and user-friendly interface make applying it to any mesh easy. There is no need to worry about conversion or any cumbersome steps as the shaders streamline this process.

TTFE is an automatic feature that works in conjunction with PBR shading. The wind physics is affected by internal mesh-based vertex position volumes. You can control the size of your volume to mask out wind in your material settings. Similarly, you can modify the behavior of your wind through the material settings.

Made entirely in the Amplify Shader Editor, these shaders offer fully customizable features and well-organized nodes that are easy to learn from.

Available on the Unity Asset Store
https://assetstore.unity.com/packages/vfx/shaders/the-toby-foliage-engine-279757